In some video games like Keplerth Or Archvale, a weapon mainly factors in the direction of the mouse and stays across the participant sprite. However whenever you assault the weapon swings. I do not consider that is finished with a spritesheet type animation.
That is considerably simple to attain in a sport engine like gms2 Or unity or godot. However there are a number of methods to implement this in a decrease degree framework like say monogame or utilizing opengl. For instance having the state for a weapon or possibly utilizing a tween perform.
What could be one of the simplest ways to implement this in monogame. Is there a tutorial for such an implementation?
I can present examples of what I imply if required.