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HomeGame Developmentmonogame - Greatest method to implement a weapon/software swing

monogame – Greatest method to implement a weapon/software swing

In some video games like Keplerth Or Archvale, a weapon mainly factors in the direction of the mouse and stays across the participant sprite. However whenever you assault the weapon swings. I do not consider that is finished with a spritesheet type animation.

That is considerably simple to attain in a sport engine like gms2 Or unity or godot. However there are a number of methods to implement this in a decrease degree framework like say monogame or utilizing opengl. For instance having the state for a weapon or possibly utilizing a tween perform.

What could be one of the simplest ways to implement this in monogame. Is there a tutorial for such an implementation?

I can present examples of what I imply if required.



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