Juggling is without doubt one of the mechanic that specialists in combating video games normally anticipate to have. It gives an opportunity to keep away from it to the receiving participant. And it gives probably excessive punishment, sure to the ability of the attacker.
After I say punishment, I imply, after all, that to juggle the transfer must be clear and straightforward to keep away from… Why would the opposite participant not achieve this? It may very well be as a result of they did not know, or did not discover, or as a result of they had been in an animation. Which may very well be an assault with lengthy restoration animation that did not join (and is being punished), or… you recognize… they’re falling… maybe as a result of they’re being juggled.
So, sure, they’re NOT newbie pleasant. Finally it’s prevalent in combating video games as a result of these video games goal knowledgeable gamers. And if that’s the viewers you need, then think about together with it too.
Maybe you’re making a extra newbie pleasant combating sport. Wherein case, I might counsel the train of design by elimination. Look that mechanics, see what doesn’t match, and do not embrace that. Below this strategy, making a combating sport with out juggling makes good sense.
However are you making a combating sport? What I am going to say may sound like splitting hairs. However the line between genres might be fussy. For this reply, think about genres to be clusters of mechanically problem and aesthetics given a reputation by advertising and marketing.
You could have been looking for combating video games, and you might be discovering these video games with juggling. So advertising and marketing says combating video games have juggling. In case your sport doesn’t have juggling, maybe it is not a combating video games. There isn’t a disgrace on that.
What I am suggesting is that considering that you’re making a combating sport just isn’t serving to you. The truth is, it appears to me that “wrestling sport” is a greater match (I is likely to be unsuitable on that). In the event you have a look at wrestling video games, you will see extra life like fight, with just about no juggling.
You possibly can take into consideration the target market of your sport, and think about the sport style they need and their stage of mastery of that style, and attempt to make a sport that matches that… Or you can also make the sport you need, with the mechanics you need, after which see the place it suits. And it’d find yourself becoming someplace you did not anticipate. And maybe you discover that your sport suits a specific style, after which take as reference different video games in that style.
So have a look at wrestling video games and different adjoining genres. It is likely to be merely that you’re taking the unsuitable references.
Addendum: You also needs to distinction the 2D and 3D variants of those genres.